GAME AUDIO

I’ve worked as a freelance Sound Designer / Composer for various game projects during the last 8+ years. I also worked as the in-house audio designer at Kuuasema for several years.

I have good knowledge of audio design and implementation for games. I know my way around in Unity and I'm very familiar with doing audio scripting for games. I'm also familiar with the two most commonly used game audio middleware, Wwise and Fmod.

Game Audio Demoreel

Game Audio Projects

Older Game Audio Projects

Wizard of Cells (2013)
Developer: Kuuasema, Publisher: Nokia Siemens Networks
Web, iOS | Sound Design

Kinetic Stories (2012)
Developer & Publisher: Delicode
PC | Music and Sound Design

Newsmaster (2012)
Developer & Publisher: Kuuasema
iOS | Music and Sound Design

Senseq Haptic Games (2012)
Developer: Kuuasema, Publisher: Senseq
Hardware Prototypes | Music and Sound Design

Sushi Loops (2011)
Developer & Publisher: Kuuasema
Nokia | Music and Sound Design

Climate Mission 3D (2011)
Developer: Kuuasema, Publisher: Nokia
Nokia | Music and Sound Design

Mas Ketchup (2011)
Developer & Publisher: Azila
iOS | Music and Sound Design

Seaport (2011)
Developer: Kuuasema, Publisher: Panvision
iOS | Music and Sound Design

Extreme North (2011)
Developer: Kuuasema, Publisher: Nokia
Nokia | Music and Sound Design

Collapse! (2010)
Developer: Kuuasema, Publisher: GameHouse
iOS | Music and Sound Design

Conspiracy For Good (2010)
Developer: Kuuasema, Publisher: Nokia, Company P
Nokia | Music and Sound Design

Scrabble Blast (2010)
Developer: Kuuasema, Publisher: EA Mobile
iOS | Music and Sound Design

Tattoo Ink (2010)
Developer: Kuuasema, Publisher: GameHouse
iOS | Music and Sound Design

Cake Mania: Celebrity Chef (2009)
Developer: Kuuasema, Publisher: GameHouse
iOS| Music and Sound Design

Texas Quiz Em (2009)
Developer: Kuuasema, Publisher: Alycan
PC | Music and Sound Design

Pile Up! Candymania (2009)
Developer: Mr. Goodliving, Publisher: GameHouse
iOS | Music and Sound Design